“creature_ai_summons” table¶
The creature_ai_summons
table holds information supporting summons
executed by creatures through AI scripts.
Table structure¶
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
id | int(11) unsigned | NO | PRI | NULL | auto_increment |
position_x | float | NO | 0 | ||
position_y | float | NO | 0 | ||
position_z | float | NO | 0 | ||
orientation | float | NO | 0 | ||
spawntimesecs | int(11) unsigned | NO | 120 | ||
comment | varchar(255) | NO |
Fields¶
id¶
This references the third action parameter in the “creature_ai_scripts” table tables entry with a summon action assigned.
position_x¶
The X position for the creature to be spawn.
position_y¶
The Y position for the creature to be spawn.
position_z¶
The Z position for the creature to be spawn.
orientation¶
The orientation for the creature to be spawn.
spawntimesecs¶
The despawn timer for the summoned creature.
comment¶
Documents what kind of creature will be summoned. Currently it is common
to use the summoned creature’s
“creature_template” table entry
value to describe
what is summoned.