“playercreateinfo” table¶
The playercreateinfo
table holds the start positions of each
class/race combinations for newly created characters.
Table structure¶
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
race | tinyint(3) unsigned | NO | PRI | 0 | |
class | tinyint(3) unsigned | NO | PRI | 0 | |
map | smallint(5) unsigned | NO | 0 | ||
zone | mediumint(8) unsigned | NO | 0 | ||
position_x | float | NO | 0 | ||
position_y | float | NO | 0 | ||
position_z | float | NO | 0 | ||
orientation | float | NO | 0 |
Fields¶
race¶
A bit-mask corresponding to races that should get the spell. The value has to match with races defined in ChrRaces.dbc.
class¶
A bit-mask corresponding to class that should get the spell. The value has to match with classes defined in ChrClasses.dbc.
zone¶
A zone identifier. The value has to match with a map identifier defined in AreaTable.dbc.
position_x¶
The X position for the characters initial position.
position_y¶
The Y position for the characters initial position.
position_z¶
The Z position for the characters initial position.
orientation¶
The orientation for the characters initial position.