“transports” table¶
The transports
table holds informations on available world
transports. This includes boats and Zeppelins.
Table structure¶
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
entry | mediumint(8) unsigned | NO | PRI | 0 | |
name | text | YES | NULL | ||
period | mediumint(8) unsigned | NO | 0 |
Fields¶
entry¶
This references the “gameobject_template” table tables unique ID of the game object of type 15 (boats and Zeppelins) for which the entry is valid.
name¶
A name describing the transport. This is not used in-game, but only here to ease locking up data.
period¶
This is the amount of time that it take for the transport to make one full pass through all the frames in TaxiNodes.dbc. When a client change occurs, usually this field must be updated. This values is set in milliseconds.