AnimationData.dbc

The animation data table contains the basic definitions for available animation types that can be used in models.

Table structure

ID Name Type Default Description
1 ID Integer
Unique ID
2 name String
The name of the animation.
3 weaponFlags Integer (signed) 0 See below.
4 bodyFlags Integer (signed) 0 See below.
5 flags Integer (signed) 0 See below.
6 fallback Integer 0 The animation to return to after this animation is finished.
7 behavior Integer 0 The preceding animation.

Fields

weaponFlags

Weapon flags describe if an animation should modify the weapon(s) state worn by a character. Animations can ignore weapons and sheathe/unsheathe them.

  • 0: weapon not affected by animation,
  • 4: sheathe weapons automatically,
  • 16: sheathe weapons automatically,
  • 32: unsheathe weapons.

bodyFlags

TODO

Flags

TODO

Relations