AreaTrigger.dbc¶
The area trigger table contains definitions for locations which are supposed to trigger in-game server side events. Usually these are scripted events.
Table structure¶
ID | Name | Type | Default | Description |
---|---|---|---|---|
1 | ID | Integer | Unique ID | |
2 | map | Integer | 0 | The map on which the trigger is located. |
3 | locationX | Float | 0 | X coordinate for the trigger. |
4 | locationY | Float | 0 | Y coordinate for the trigger. |
5 | locationZ | Float | 0 | Z coordinate for the trigger. |
6 | radius | Float | 0 | Box size of the area trigger. |
7 | boxLength | Float | 0 | Length of the box if no radius is specified. |
8 | boxWidth | Float | 0 | Width of the box if no radius is specified. |
9 | boxHeight | Float | 0 | Height of the box if no radius is specified. |
10 | boxYaw | Float | 0 | Orientation of the box if no radius is specified. |