ChatChannels.dbc

The chat channels table contains definitions for in-game chat channels and their availability.

Table structure

ID Name Type Default Description
1 ID Integer
Unique ID
2 flags Integer (signed) 0 See below.
3 factionGroup Integer 0 References which faction has access to the channel.
4 name String (localized)
The name of the chat channel as display in the user interface.
5 shortcut String (localized)
The short-cut name as used on user interface scripting.

Fields

flags

flags indicate in which state a channel is set initially for a character.

  • 0: FLAG_NONE indicates a channel which is available but not joined by characters,
  • 1: FLAG_INITIAL indicates a channel which is automatically joined by characters,
  • 2: FLAG_ZONE_DEP indicates a channel which is zone specific,
  • 4: FLAG_GLOBAL indicates a channel which is available everywhere,
  • 8: FLAG_TRADE indicates a channel which is a trade channel (duh!),
  • 16: FLAG_CITY_ONLY indicates a channel which is available in cities only,
  • 32: FLAG_CITY_ONLY2 indicates a channel which is available in cities only,
  • 65536: FLAG_DEFENSE indicates a channel which is a PvP channel,
  • 262144: FLAG_UISELECTED indicates a channel which is optional and selected in user interface.

Relations