ChrRaces.dbc¶
The character races table contains definitions for available races, including their settings for sound, display, data files, etc.
Table structure¶
ID | Name | Type | Default | Description |
---|---|---|---|---|
1 | ID | Integer | Unique ID | |
2 | flags | Integer (signed) | 0 | See below. |
3 | faction | Integer | 0 | References the faction template to which the race belongs. |
4 | explorationSound | Integer | 0 | References the sound to play upon zone exploration. |
5 | maleDisplay | Integer | 0 | References the male model for the race. |
6 | femaleDisplay | Integer | 0 | References the female model for the race. |
7 | clientPrefix | String | A short form of the name. Used for helmet models. | |
8 | speed | Float | 1 | Speed modifier. |
9 | baseLanguage | Integer | See below. | |
10 | creatureType | Integer | 0 | References the creature type for the race. Surprisingly this is set to 7 for all races, meaning each is humanoid. |
11 | loginEffect | Integer | 0 | References the spell to cast upon logging in. |
12 | field12 | Integer (signed) | 1604 | TODO. Set to 1604 for all races. |
13 | resSicknessSpell | Integer | 0 | Resurrection sickness spell to cast upon resurrection from spirit healer. |
14 | splashSoundEntry | Integer | 0 | Splash sound to be used for this race. |
15 | field15 | Integer | 0 | TODO. May be float modifier. |
16 | clientFileString | String | String used in model file paths. | |
17 | cinematicSequence | Integer | 0 | The cinematic sequence to play upon logging in the first time after character creation. |
18 | name | String (localized) | The name of the race. | |
19 | facialHairCustomization1 | String | Customization name as used in-game for Lua scripting. | |
20 | facialHairCustomization2 | String | Customization name as used in-game for Lua scripting. | |
21 | hairCustomization | String | Customization name as used in-game for Lua scripting. |
Fields¶
flags¶
0
: NONE,1
: NOT_PLAYABLE,2
: bare feet,4
: TODO,8
: TODO.
BaseLanguage¶
1
: Horde,7
: Alliance.
Relations¶
faction
references the primary key of FactionTemplate.dbc.explorationSound
andsplashSoundEntry
references the primary key of SoundEntries.dbc.maleDisplay
andfemaleDisplay
reference the primary key of CreatureDisplayInfo.dbc.creatureType
references the primary key of CreatureType.dbc.loginEffect
andresSicknessSpell
reference the primary key of Spell.dbc.cinematicSequence
references the primary key of CinematicSequences.dbc.