CreatureModelData.dbc

The creature model data table contains definitions for models applied to creatures and settings like collision size.

Table structure

ID Name Type Default Description
1 ID Integer
Unique ID
2 flags Integer (signed) 0 See below.
3 modelName String
Path to the model file.
4 sizeClass Integer (signed) 0 See below.
5 modelScale Float 1 Scaling for the model.
6 blood Integer (signed) 0 References the blood type to be display upon creature hits.
7 footprintTexture Integer (signed) 0 References the type of footprints a creature will create.
8 footprintTextureLength Float 0 TODO
9 footprintTextureWidth Float 0 TODO
10 footprintTextureScale Float 0 TODO
11 foleyMaterial Integer (signed) 0 TODO. 0 for all rows.
12 footstepShakeSize Integer (signed) 0 TODO
13 deathThudShakeSize Integer (signed) 0 TODO
14 collisionWidth Float 0 Size of collision for the model. Has to be bigger than 0.41670012920929, else collision width is too small.
15 collisionHeight Float 0 Size of collision for the model. Has to be bigger than 0.41670012920929, else collision height is too small.
16 mountHeight Float 0 Size of collision for mounted model. Has to be bigger than 0.41670012920929, else collision height is too small.

Fields

flags

  • 0: TODO,
  • 1: TODO,
  • 2: TODO,
  • 4: TODO,
  • 8: TODO.

sizeClass

  • 0: small,
  • 1: medium,
  • 2: large,
  • 3: giant,
  • 4: colossal.

Relations