GameObjectDisplayInfo.dbc¶
The game object display information table links display IDs to combinations of models and sounds.
Table structure¶
ID | Name | Type | Default | Description |
---|---|---|---|---|
1 | ID | Integer | Unique ID | |
2 | modelName | String | The path to the model for the game object. | |
3 | soundEntry1 | Integer | 0 | A sound for the state STAND. |
4 | soundEntry2 | Integer | 0 | A sound for the state OPEN. |
5 | soundEntry3 | Integer | 0 | A sound for the state LOOP. |
6 | soundEntry4 | Integer | 0 | A sound for the state CLOSE. |
7 | soundEntry5 | Integer | 0 | A sound for the state DESTROY. |
8 | soundEntry6 | Integer | 0 | A sound for the state OPENED. |
9 | soundEntry7 | Integer | 0 | A sound for the state CUSTOM0. |
10 | soundEntry8 | Integer | 0 | A sound for the state CUSTOM1. |
11 | soundEntry9 | Integer | 0 | A sound for the state CUSTOM2. |
12 | soundEntry10 | Integer | 0 | A sound for the state CUSTOM3. |
Relations¶
soundEntry[1-10]
reference the primary key of SoundEntries.dbc.