LightParams.dbc¶
The light params table contains definitions for settings which don’t change with time for light, fog and water.
Table structure¶
ID | Name | Type | Default | Description |
---|---|---|---|---|
1 | ID | Integer | Unique ID | |
2 | highlightSky | Integer (signed) | 0 | See below. |
3 | lightSkybox | Integer | 0 | The sky box used. |
4 | glow | Float | 0 | This controls how much Fog gets added to everything (!) and is used in some places to make them look extra bright. |
5 | waterShallowAlpha | Float | 0 | Controls how transparent the water is for lakes & rivers. |
6 | waterDeepAlpha | Float | 0 | Controls how transparent the water is for lakes & rivers. |
7 | oceanShallowAlpha | Float | 0 | Controls how transparent the water is for the ocean. |
8 | oceanDeepAlpha | Float | 0 | Controls how transparent the water is for the ocean. |
9 | flags | Integer | 0 | See below. |
Relations¶
lightSkybox
references the primary key of LightSkybox.dbc.