Lock.dbc¶
The lock table contains definitions for available locks.
Table structure¶
ID | Name | Type | Default | Description |
---|---|---|---|---|
1 | ID | Integer | Unique ID | |
2 | type1 | Integer (signed) | 0 | See below |
3 | type2 | Integer (signed) | 0 | See below |
4 | type3 | Integer (signed) | 0 | See below |
5 | type4 | Integer (signed) | 0 | See below |
6 | type5 | Integer (signed) | 0 | See below |
7 | type6 | Integer (signed) | 0 | See below |
8 | type7 | Integer (signed) | 0 | See below |
9 | type8 | Integer (signed) | 0 | See below |
10 | property1 | Integer (signed) | 0 | Refers to a lock type, or an item ID. |
11 | property2 | Integer (signed) | 0 | Refers to a lock type, or an item ID. |
12 | property3 | Integer (signed) | 0 | Refers to a lock type, or an item ID. |
13 | property4 | Integer (signed) | 0 | Refers to a lock type, or an item ID. |
14 | property5 | Integer (signed) | 0 | Refers to a lock type, or an item ID. |
15 | property6 | Integer (signed) | 0 | Refers to a lock type, or an item ID. |
16 | property7 | Integer (signed) | 0 | Refers to a lock type, or an item ID. |
17 | property8 | Integer (signed) | 0 | Refers to a lock type, or an item ID. |
18 | skill1 | Integer (signed) | 0 | Required skill to unlock. |
19 | skill2 | Integer (signed) | 0 | Required skill to unlock. |
20 | skill3 | Integer (signed) | 0 | Required skill to unlock. |
21 | skill4 | Integer (signed) | 0 | Required skill to unlock. |
22 | skill5 | Integer (signed) | 0 | Required skill to unlock. |
23 | skill6 | Integer (signed) | 0 | Required skill to unlock. |
24 | skill7 | Integer (signed) | 0 | Required skill to unlock. |
25 | skill8 | Integer (signed) | 0 | Required skill to unlock. |
26 | action1 | Integer (signed) | 0 | References the action displayed in-game, e.g. opening, closing. |
27 | action2 | Integer (signed) | 0 | References the action displayed in-game, e.g. opening, closing. |
28 | action3 | Integer (signed) | 0 | References the action displayed in-game, e.g. opening, closing. |
29 | action4 | Integer (signed) | 0 | References the action displayed in-game, e.g. opening, closing. |
30 | action5 | Integer (signed) | 0 | References the action displayed in-game, e.g. opening, closing. |
31 | action6 | Integer (signed) | 0 | References the action displayed in-game, e.g. opening, closing. |
32 | action7 | Integer (signed) | 0 | References the action displayed in-game, e.g. opening, closing. |
33 | action8 | Integer (signed) | 0 | References the action displayed in-game, e.g. opening, closing. |
Fields¶
type¶
This field determine which kind of lock the entry is about.
0
: none,1
: requires an item to unlock,2
: matching Index refers to LockType.dbc.
Relations¶
property[1-8]
may reference the primary key of LockType.dbc iftype
is2
.