SoundEntries.dbc

The sound entries table contains definitions for available sound files.

Table structure

ID Name Type Default Description
1 ID Integer
Unique ID
2 soundType Integer (signed) 0 See below.
3 name String
The name of the sound entry.
4 file1 String
File name for the sound entry.
5 file2 String
File name for the sound entry.
6 file3 String
File name for the sound entry.
7 file4 String
File name for the sound entry.
8 file5 String
File name for the sound entry.
9 file6 String
File name for the sound entry.
10 file7 String
File name for the sound entry.
11 file8 String
File name for the sound entry.
12 file9 String
File name for the sound entry.
13 file10 String
File name for the sound entry.
14 freq1 Integer 1 TODO
15 freq2 Integer 1 TODO
16 freq3 Integer 1 TODO
17 freq4 Integer 1 TODO
18 freq5 Integer 1 TODO
19 freq6 Integer 1 TODO
20 freq7 Integer 1 TODO
21 freq8 Integer 1 TODO
22 freq9 Integer 1 TODO
23 freq10 Integer 1 TODO
24 directoryBase String
Base path for all sound files.
25 volumeFLoat Float 0 TODO
26 flags Integer (signed) 0 TODO
27 minDistance Float 0 TODO
28 distanceCutoff Float 0 TODO
29 soundEntriesAdvancedID Integer 0 TODO

Fields

soundType

  • 0: Unused/Miscellaneous,
  • 1: Spells,
  • 2: UI,
  • 3: Footsteps,
  • 4: Weapons/Impact,
  • 6: Weapons/Miss,
  • 9: Pick Up/Put Down,
  • 10: NPC Combat,
  • 12: Errors,
  • 14: Objects,
  • 16: Death,
  • 17: NPC Greetings,
  • 18: Test/Temporary,
  • 19: Armor/Foley,
  • 20: Footsteps,
  • 21: Water/Character,
  • 22: Water/Liquid,
  • 23: Tradeskills,
  • 25: Doodads,
  • 26: Spell Fizzle,
  • 27: NPC Loops,
  • 28: Zone Music,
  • 29: Emotes,
  • 30: Narration Music,
  • 31: Narration,
  • 50: Zone Ambience