SpellVisual.dbc

Table structure

ID Name Type Default Description
1 ID Integer
Unique ID
2 precastKit Integer 0 TODO
3 castKit Integer 0 TODO
4 impactKit Integer 0 TODO
5 stateKit Integer 0 TODO
6 stateDoneKit Integer 0 TODO
7 channelKit Integer 0 TODO
8 hasMissile Integer (signed) 0 TODO
9 missileModel Integer (signed) 0 TODO
10 missilePathType Integer (signed) 0 TODO
11 missileDestinationAttachment Integer (signed) 0 TODO
12 missileSound Integer 0 TODO
13 animEventSound Integer 0 TODO
14 flags Integer (signed) 0 TODO
15 casterImpactKit Integer (signed) 0 TODO
16 targetImpactKit Integer (signed) 0 TODO

Relations

  • precastKit, castKit, impactKit, stateKit, stateDoneKit, channelKit, casterImpactKit and targetImpactKit reference the primary key of SpellVisualKit.dbc.
  • missileSound and animEventSound reference the primary key of SoundEntries.dbc.