SpellVisual.dbc¶
Table structure¶
ID | Name | Type | Default | Description |
---|---|---|---|---|
1 | ID | Integer | Unique ID | |
2 | precastKit | Integer | 0 | TODO |
3 | castKit | Integer | 0 | TODO |
4 | impactKit | Integer | 0 | TODO |
5 | stateKit | Integer | 0 | TODO |
6 | stateDoneKit | Integer | 0 | TODO |
7 | channelKit | Integer | 0 | TODO |
8 | hasMissile | Integer (signed) | 0 | TODO |
9 | missileModel | Integer (signed) | 0 | TODO |
10 | missilePathType | Integer (signed) | 0 | TODO |
11 | missileDestinationAttachment | Integer (signed) | 0 | TODO |
12 | missileSound | Integer | 0 | TODO |
13 | animEventSound | Integer | 0 | TODO |
14 | flags | Integer (signed) | 0 | TODO |
15 | casterImpactKit | Integer (signed) | 0 | TODO |
16 | targetImpactKit | Integer (signed) | 0 | TODO |
Relations¶
precastKit
,castKit
,impactKit
,stateKit
,stateDoneKit
,channelKit
,casterImpactKit
andtargetImpactKit
reference the primary key of SpellVisualKit.dbc.missileSound
andanimEventSound
reference the primary key of SoundEntries.dbc.