SpellVisualKit.dbc

Table structure

ID Name Type Default Description
1 ID Integer
Unique ID
2 startAnim Integer (signed) 0 TODO
3 anim Integer (signed) 0 TODO
4 animKit Integer (signed) 0 TODO
5 headEffect Integer (signed) 0 TODO
6 chestEffect Integer (signed) 0 TODO
7 baseEffect Integer (signed) 0 TODO
8 leftHandEffect Integer (signed) 0 TODO
9 rightHandEffect Integer (signed) 0 TODO
10 breathEffect Integer (signed) 0 TODO
11 leftWeaponEffect Integer (signed) 0 TODO
12 rightWeaponEffect Integer (signed) 0 TODO
13 specialEffect1 Integer (signed) 0 TODO
14 specialEffect2 Integer (signed) 0 TODO
15 specialEffect3 Integer (signed) 0 TODO
16 worldEffect Integer (signed) 0 TODO
17 sound Integer (signed) 0 TODO
18 shake Integer (signed) 0 TODO
19 charProc1 Float 0 TODO
20 charProc2 Float 0 TODO
21 charProc3 Float 0 TODO
22 charProc4 Float 0 TODO
23 charParamZero1 Float 0 TODO
24 charParamZero2 Float 0 TODO
25 charParamZero3 Float 0 TODO
26 charParamZero4 Float 0 TODO
27 charParamOne1 Float 0 TODO
28 charParamOne2 Float 0 TODO
29 charParamOne3 Float 0 TODO
30 charParamOne4 Float 0 TODO
31 charParamTwo1 Float 0 TODO
32 charParamTwo2 Float 0 TODO
33 charParamTwo3 Float 0 TODO
34 charParamTwo4 Float 0 TODO
35 flags Integer (signed) 0 TODO

Relations

  • startAnim and anim reference the primary key of AnimationData.dbc.
  • animKit references the primary key of AttackAnimKits.dbc.
  • headEffect, chestEffect, baseEffect, leftHandEffect, rightHandEffect, breathEffect, leftWeaponEffect, rightWeaponEffect, specialEffect1, specialEffect2, specialEffect3 and``worldEffect`` reference the primary key of SpellVisualEffectName.dbc.
  • sound references the primary key of SoundEntries.dbc.
  • shake references the primary key of CameraShakes.dbc.