WeaponImpactSounds.dbc

The weapon impact sounds table contains definitions for which sound is played when a weapon hits.

Table structure

ID Name Type Default Description
1 ID Integer
Unique ID
2 weaponSubclass Integer (signed) 0 TODO
3 parrySoundType Integer (signed) 0 TODO
4 impactSound Integer 0 The sound entry to be played upon weapon swing.
5 impactSound Integer 0 The sound entry to be played upon weapon swing.
6 impactSound Integer 0 The sound entry to be played upon weapon swing.
7 impactSound Integer 0 The sound entry to be played upon weapon swing.
8 impactSound Integer 0 The sound entry to be played upon weapon swing.
9 impactSound Integer 0 The sound entry to be played upon weapon swing.
10 impactSound Integer 0 The sound entry to be played upon weapon swing.
11 impactSound Integer 0 The sound entry to be played upon weapon swing.
12 impactSound Integer 0 The sound entry to be played upon weapon swing.
13 impactSound Integer 0 The sound entry to be played upon weapon swing.
14 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
15 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
16 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
17 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
18 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
19 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
20 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
21 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
22 critImpactSound Integer 0 The sound entry to be played upon weapon swing.
23 critImpactSound Integer 0 The sound entry to be played upon weapon swing.

Relations

Notes

Impact and critical sounds have multiple entries, and it is not yet known which purpose these serve.