WeaponSwingSounds2.dbc¶
The weapon swing sounds table contains definitions for which sound is played when a weapon swings.
Table structure¶
ID | Name | Type | Default | Description |
---|---|---|---|---|
1 | ID | Integer | Unique ID | |
2 | swingType | Integer (signed) | 0 | The weight of the weapon used. |
3 | isCritical | Integer (signed) | 0 | See below. |
4 | soundEntry | Integer | 0 | The sound entry to be played upon weapon swing. |
Fields¶
swingType¶
0
: light. E.g. a knife.1
: medium. E.g. 1H sword/axe.2
: heavy. E.g. 2H sword/stave.
isCritical¶
0
: non-critical hit1
: critical hit
Relations¶
soundEntry
references the primary key of SoundEntries.dbc.