WeaponSwingSounds2.dbc

The weapon swing sounds table contains definitions for which sound is played when a weapon swings.

Table structure

ID Name Type Default Description
1 ID Integer
Unique ID
2 swingType Integer (signed) 0 The weight of the weapon used.
3 isCritical Integer (signed) 0 See below.
4 soundEntry Integer 0 The sound entry to be played upon weapon swing.

Fields

swingType

  • 0: light. E.g. a knife.
  • 1: medium. E.g. 1H sword/axe.
  • 2: heavy. E.g. 2H sword/stave.

isCritical

  • 0: non-critical hit
  • 1: critical hit

Relations